| HUNT(6) | Games Manual | HUNT(6) |
hunt — a
multi-player multi-terminal game
hunt |
[-bcfmqSs] [-n
name] [-p
port] [-t
team] [-w
message] [[-h]
host] |
The object of the game hunt is to kill off
the other players. There are no rooms, no treasures, and no monsters.
Instead, you wander around a maze, find grenades, trip mines, and shoot down
walls and players. The more players you kill before you die, the better your
score is. If the -m flag is given, you enter the
game as a monitor (you can see the action but you cannot play).
hunt looks for an active game on the local
network. The location of the game may be specified by giving the
host argument. This presupposes that a hunt game is
already running on that host: see huntd(6) for details on
how to set up a game on a specific host. If more than one game is found, you
may pick which game to play in. If no games are found,
hunt will exit.
If the -q flag is given,
hunt queries the local network (or specific host)
and reports on all active games found. This is useful for shell startup
scripts, e.g., csh's .login.
The player name may be specified on the command line by using the
-n option.
The -c, -s, and
-f options are for entering the game cloaked,
scanning, or flying, respectively.
The -b option turns off beeping when you
reach the typeahead limit.
The -t option aids team play by making
everyone else on your team appear as the team name. A team name is a single
digit to avoid conflicting with other characters used in the game. Use a
team name consisting of a single space (‘to remain on your
own.’)
The -p port option
allows the rendezvous port number to be set.
The -w message
option is the only way to send a message to everyone else's screen when you
start up. It is most often used to say “eat slime death - NickD's
coming in”.
When you die and are asked if you wish to re-enter the game, there
are other answers than just yes or no. You can also reply with a
w to write a message before continuing or
o to change how you enter the game (cloaked,
scanning, or flying).
hunt only works on terminals with at least
24 lines, 80 columns, and cursor addressing. The screen is divided in to 3
areas. On the right hand side is the status area. It shows damage sustained,
charges remaining, who's in the game, who's scanning (the
‘*’ in front of the name), who's
cloaked (the ‘+’ in front of the
name), and other players' scores. The rest of the screen is taken up by your
map of the maze. The 24th line is used for longer messages that don't fit in
the status area.
hunt uses the same keys to move as
vi(1) does, i.e., h,
j, k, and
l for left, down, up, right, respectively. To change
which direction you're facing in the maze, use the upper case version of the
movement key (i.e., HJKL). You can only fire or
throw things in the direction you're facing.
Other commands are:
f
or 1g
or 2F
or 3G
or 4567890@oOpPsc^LqThe symbols on the screen are:
- |
+/ \#;g:oO@s$> < ^
v} { i
!\|/-*-/|\Other helpful hints:
?’ will
appear. It is a wandering bomb which will explode when it hits someone, or
when it is slimed.HUNT is checked to get
the player name. If you don't have this variable set,
hunt will ask you what name you want to play
under. If you wish to set other options than just your name, you can
enumerate the options as follows:
setenv HUNT
name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4Gz
to o,
F to
f, G
to g,
1 to
f, 2
to g,
3 to
F, and 4
to G. The
mapkey option must be last. Other options are:
scan, fly,
nobeep,
port=string,
host=string, and
message=string —
which correspond to the command line options. String options cannot
contain commas since commas are used to separate options.Your score is the decayed average of the ratio of number of kills
to number of times you entered the game and is only kept for the duration of
a single session of hunt.
The -S option fetches the current game
statistics.
Two groups of statistics are presented: the first group of statistics is that of the clients currently connected to the game, and is reset each time the client rejoins, while the second group of statistics is on all players (dead or alive) by name, and collected over the lifetime of the game daemon.
The meaning of the column headings are as follows:
Conrad Huang, Ken
Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
To keep up the pace, not everything is as realistic as possible.
The historic behaviour of hunt
automatically starting huntd(6) is no longer
supported.
We thank Don Kneller, John Thomason, Eric Pettersen, Mark Day, and Scott Weiner for providing endless hours of play-testing to improve the character of the game. We hope their significant others will forgive them; we certainly don't.
| February 18, 2022 | Debian |